![]() ![]() ![]() The environments, the characters, the skills, the story." Asked directly to respond to the re-skinning claims, Cheng told IGN: "We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo: Immortal. One other matter surrounding Diablo Immortal is the accusations that it is a re-skin of the game Crusaders of Light, which is another title from NetEase. Parent company Activision Blizzard made $4 billion from microtransactions last year, and stakeholders are surely eager to see this figure grow higher still. Smartphones are ubiquitous, and the microtransaction model-especially in China-is common and generally accepted. No doubt another one of the reasons Blizzard is bringing Diablo Immortal to market is because of the business opportunity. We asked if Diablo Immortal would have microtransactions, but both Cheng and Hsu said Blizzard is focused more on getting the game right before talking about business specifics. Blizzard's previous mobile game, Hearthstone, is free. Blizzard has yet to disclose the business model for Diablo Immortal, so as of yet it's unknown if it will be free or paid.
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